drawlikemekinda

code,screen,SBC,webcam,drawings;
960x720;
2018;

To teach a computer how to draw a circle, more than 300 drawings on paper were used as an analogue data set. The drawings were digitalized by a simple webcam, converting pencilstrokes into pixels. The code analyzed these pixels and calculated the probability of every pixel to be either black or white and then keeps drawing an image based on these probabilites.